#include "fists.h"

Fists::Fists(MD2Model *weaponModel) : Weapon(weaponModel)
{
	movingAnimationSpeed = 0.06;
	shootingAnimationSpeed = 0.06;
}

void Fists::draw()
{
	glPushMatrix();
		glLoadIdentity();

		glTranslated(0.05, 0, -0.1);
		glScalef(0.003, 0.003, 0.003);
		glRotated(-10, 0, 0, 1);
		glRotated(-18, 0, 1, 0);
		glRotated(90, 0, 0, 1);
		glRotated(90, 0, 1, 0);

		weaponModel->draw();
	glPopMatrix();
}